aren’t you clever

this just in from the May 2012 DreamHost newsletter…

We start with a solid chunk of steel, then we carve away everything that isn’t a server. Then we fill that chassis with premium components, sourced from the farthest reaches of “probably Taiwan.”

Next, we pump those servers full of highly conditioned alternating current – just the thing to lubricate your bits and keep them sliding in and out of the Internet quickly, yet consistently, in a way that keeps everyone satisfied.

We then run your server through a series of comprehensive tests to ensure that no hard drive or memory stick will die before its time.

Finally, when the foundation is solid, we insert high-grade, redundant networking through a shielded, twisted pair of copper wiring. This copper is truly virgin, never having known the gentle caresses of another man’s data, and is therefore untainted by foreign influences and unencumbered by performance expectations.

I’d be lying if I said I didn’t chuckle reading this, BUT: I’d rather be frustrated one less time a month than chuckle one more time. I already get chuckles regularly (and for free!) from web comics, podcasts, and clever people on the internet.

so please: consider firing your witty writer and hiring a skilled IT guy instead.

symfony’s never given me any reasons to like it; here are some solutions to some symfony 2 problems that make me outright hate it

maybe they’re common, maybe they’re not. these are all about symfony 2, which in my experience so far has even MORE problems than symfony 1 (and still shares the worst problem of all: having the most uselessly-un-hyper-linked documentation known to web 2.0). (more…)

the year is 2012

this is no longer acceptable:

3 Business Day(s) Left

I get that we did this in back in the 80s with DOS, but dude: we are not limited to 640KB of base memory and 1.44MB high-density double-sided floppy disks anymore… you can spare the “if” statement to show or hide the “s” as appropriate >_>

leeching

MMOs! and leeching: the act of tailing along with higher-level characters in order to gain experience at a rate higher than normal game-play allows.

players leech because they want to quickly get to higher-level content. perhaps they’ve already experienced the low-level content with another character, or perhaps they want to play with their higher-level friends… whatever the reason, leeching is usually boring for the player, and potentially annoying for the players leechers group with.

there are various ways games might encourage or discourage leeching behavior: (more…)

Civilization V… and touch >_>

yeah, okay, I know no one else cares about touch, and I know the only reason I do is because I splurged on a touchscreen computer, but WHATEVER: you know what, touch is fun. and I keep finding these applications and games that are 90% of the way toward being really touchable, that I really wish were 100% of the way there, because it’d be nice to have a couple really cool 100% touchable desktop games… since, you know, currently there are approximately none. (why do new input devices always have to start with what equates to Warioware? LAME.) (more…)

more reasons to grab a mouse instead of touching your screen

Windows 7

though you can change the size of many UI elements, such as the scrollbar and window border thickness, there are many you cannot: (more…)